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Design Kitchen in Scene Editor

The following video outlines the basic process of designing a kitchen in the scene editor. Here we will create a scene consisting of two walls, decorated with a window and door, (these are for presentation only, in order that what you show your client looks good.) Onto this scene we shall add add a selection of base cabinets and upper wall units, a pantry, then to create over the base cabinets a counter top, finally exporting the items we actually manufature from this scene for use by the production software.

Video - design kitchen

Session Index

  • [ 00:00 ] Welcome, in this tutorial we design kicthen in scene editor
  • [ 00:05 ] then export to production software
  • [ 00:15 ] Start by opening Scene Editor
  • [ 00:20 ] We will reproduce the kitchen “Tutorial #1”
  • [ 00:30 ] Start by creating a new blank scene, using default filename presented
  • [ 00:40 ] Adjust the scene scale to 240″ – The room is 20′ across
  • [ 00:45 ] Begin by adding Walls, choose “Add” dialog, then Wall from “Construction Items” category
  • [ 00:55 ] Select { CT_Default } (others are decorations to wall eg switches you can later for visual effect only)
  • [ 01:00 ] Select a starting position to add wall
  • [ 01:00 ] First wall segment is 90″ towards the back, second segment 158″ to the right
  • [ 01:15 ] Because adding two segment, click ”Copy” widget to enable adding multiple objects or segments in this case
  • [ 01:30 ] Type length, a semicolon, then angle, then Enter key (1st method)
  • [ 01:55 ] (2nd method) move mouse in intended direction, then type a length, then Enter key
  • [ 02:15 ] To stop adding segment press the Esc key
  • [ 02:25 ] 3rd method is to use mouse only, but keyboard is more precise, get exact required dimension
  • [ 02:35 ] Now add base cabinets to scene
  • [ 02:40 ] Choose ”Add” dialog, base cabinets, select a B1L
  • [ 02:45 ] We are adding two so select the copy widget
  • [ 02:55 ] First cabinet will be 12″, second is 24″ alter dimensions by right clicking, typing in 12
  • [ 03:10 ] Overlap previous object and allow it to snap into place
  • [ 03:20 ] Another cabinet appears, right click to bring up its “Object Specifications” dialog, type in 24 for width, click OK
  • [ 03:30 ] Overlap previous cabinet and allow it to snap into place
  • [ 03:40 ] While we are there, lets see how to add cabinets at an angle
  • [ 03:45 ] Hold down Alt key while pressing left mouse button – Cabinet rotates
  • [ 03:50 ] Red line at front of cabinet denotes front of cabinet
  • [ 04:00 ] Holding down Shift key while left clicking changes the insertion point
  • [ 04:10 ] Don’t want to add this cabinet – press Esc key
  • [ 04:20 ] Lets add two BD-1-2 cabinets. Choose add dialog, select BD-1-2
  • [ 04:30 ] want two, select copy widget
  • [ 04:35 ] Right click, change width to 12″ place on floor
  • [ 04:50 ] 2nd one, change width to 30″ and place onto floorplan, overlap, allow snap into place
  • [ 05:00 ] Move off, press Esc key to stop adding
  • [ 05:05 ] Next cabinet is a B1R, not adding more than one, so don't choose copy widget, right click, make width 12″
  • [ 05:25 ] Overlap slightly, snap into place
  • [ 05:35 ] Add a BG-2, make width 36
  • [ 05:55 ] Finish off the base cabinets by adding a Pantry and an end panel
  • [ 06:00 ] Add a PDD-44 pantry, and a PP-T panel (this one sits above the toe-kick)
  • [ 06:20 ] Zoom in when adding panel as its tiny
  • [ 06:30 ] We used the middle mouse button scroll wheel to zoom in
  • [ 06:35 ] After done with zoomed view, restore scene by pressing “Zoom Fit” button on toolbar
  • [ 06:40 ] Review scene in 3D to see where we are so far
  • [ 06:45 ] Notice the cabinets are sitting off floor
  • [ 06:50 ] Two ways to build cabinets. One way is to have a built in toekick, other way is to build without a toekick and sit them off the floor, placing onto floor section
  • [ 07:15 ] Add a floor section, choose “Add”, Floor from “Construction Items”. We have to draw this into place
  • [ 07:20 ] Choose the first point, allow to snap into position
  • [ 07:30 ] The second point is crowded, zoom in to select correct point, click at point, allow to snap into place
  • [ 07:45 ] The third point aslo crowded, zoom in to ensure selecting correct point
  • [ 07:55 ] Move to final point, zoom in a little bit
  • [ 08:00 ] Finish off by pressing Enter key, then click “Zoom Fit” toolbar button
  • [ 08:05 ] The floor section is flush with front of cabinets, needs to move back by 1 1/2″
  • [ 08:15 ] Select the polygon editing widget
  • [ 08:25 ] Click (twice) edge you want to move back
  • [ 08:30 ] Type -1.5 offset into the “EDIT EDGE” dialog, click the tick
  • [ 08:45 ] Preview in 3D to see the result
  • [ 08:55 ] Next we add a counter top
  • [ 09:00 ] Select “Add” Counter from “Construction Items” then choose { CT_Default }
  • [ 09:05 ] Now begin by choosing the starting point
  • [ 09:10 ] Move to the next corner
  • [ 09:15 ] Move to the third point, zoom in to see it better
  • [ 09:25 ] Zoom in to get an accurate location
  • [ 09:30 ] Finish off by pressing Enter key
  • [ 09:35 ] Resize scene by pressing “Zoom Fit” button on toolbar
  • [ 09:40 ] Overhang counter top by 1 1/2″ (Click “Editing Polygon” widget)
  • [ 09:50 ] Select front of counter top, clicking twice brings up “Edit Edge” dialog
  • [ 10:00 ] Type 1.5, then click tick, this moves edge forward by 1 1/2″
  • [ 10:10 ] Review the result in 3D
  • [ 10:20 ] Counter top looks plain, lets add a texture to make it look nice
  • [ 10:45 ] Here we select the pattern “Vnr Cherry” and repeat this pattern every 32″ (width & height)
  • [ 11:10 ] Review the result in 3D
  • [ 11:20 ] Finish off the scene by adding upper cabinets, also a window and door (for visual appeal)
  • [ 11:25 ] Select “Add” Upper from Cabinet, choose “L” shape, then select the WC-2L, click tick
  • [ 11:45 ] Drag onto scene, overlap wall slightly, let it snap into place
  • [ 11:55 ] Now add two WG-2 upper cabinets, both 24″ width, select copy widget since we're adding two, once done adding press Esc key
  • [ 12:40 ] Now add window, choose “Double Hung”, this one needs to be drawn into position, turn off snap
  • [ 13:00 ] otherwise it sticks to wrong location, zoom in to see clearly, its drawing inside wall section, press Shift key to pop it out,
  • [ 13:40 ] click mouse to stop drawing and to finish off
  • [ 13:50 ] Add a door, choose the “Timber-4 Panel”, need to rotate it
  • [ 14:05 ] Hold down Alt key and keep clicking mouse till it rotates to desired position
  • [ 14:55 ] Zoom in to place accurately, then review result in 3D
  • [ 15:10 ] To finish off, we export scene to the production software
  • [ 15:15 ] Click the “Export Cutlist to Costing” widget, the scene is now exported, to be picked up by production software
  • [ 15:25 ] Also export the counter top
  • [ 15:35 ] Need to select the counter top, choose “Export DXF” widget, a dxf of counter top has been created
  • [ 15:55 ] That wraps it up for this episode of the tutorial, thank you for watching
  • [ 16:00 ] The End