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Preliminary guided tour

We begin with a broad overview of the 3DKDirect suite of applications, introducing each of the pieces and demonstrating how each of the pieces fit together to produce the end result. The rest of the tutorial will make better sense given this introduction.

Session Index

  • [ 00:00 ] Welcome to the design to manufacturing video
  • [ 00:05 ] The distribution provides tools to bring Kitchgen from a design
  • [ 00:10 ] through to listing of parts required for manufacture
  • [ 00:15 ] Lets begin by actually designing a kitchen
  • [ 00:25 ] Bring up Scene Editor, already made a start
  • [ 00:35 ] Begin by adding cabinets
  • [ 00:45 ] First cabinet a B1L. Want two, so clicking copy widget allows adding multiple
  • [ 01:00 ] Right click mouse to show object specification.
  • [ 01:10 ] Adjust width of cabinet – make it 12”
  • [ 01:20 ] Overlap wall and allow it to snap into place
  • [ 01:25 ] 2nd cabinet – right click, set it to 24”
  • [ 01:35 ] Overlap previous cabinet slightly, let it snap into position
  • [ 01:45 ] Press Esc key to stop adding further B1L cabinets
  • [ 02:00 ] Add two BD-1-2 cabinets
  • [ 03:00 ] Add remaining base cabinets
  • [ 03:40 ] Add a pantry and end panel
  • [ 04:10 ] Scroll mouse wheel to zoom – enables precise placement
  • [ 04:20 ] Click "Zoom Fit"
  • [ 04:35 ] We will design a new cabinet and add it to scene
  • [ 04:40 ] Start Cabinet Editor
  • [ 04:45 ] Instead of using existing cabinet, quickly design a new one on the fly
  • [ 04:55 ] Delete the one we did prior to this demo
  • [ 05:05 ] Create new cabinet – ”L” shape upper
  • [ 05:15 ] Width 24” depth 24” end left & end right both 12”
  • [ 05:30 ] Review the result in 3D
  • [ 05:40 ] Left hand of screen shows surface we are working with
  • [ 05:55 ] The side selector widget selects the side you work with
  • [ 06:00 ] Lets add a door
  • [ 06:10 ] Dragging bottom to top, left to right puts handle at top
  • [ 06:15 ] Not what we want, undo by deleting it
  • [ 06:30 ] Start again, dragging top to bottom, left to right
  • [ 06:45 ] Review result in 3D, looks right
  • [ 06:50 ] Lets save, calling it WC-2L-T
  • [ 07:15 ] The cabinet we designed here, need to follow up in production software
  • [ 07:30 ] In the production software you define the part sizes, and how they vary
  • [ 07:35 ] when changing cabinet dimensions
  • [ 07:45 ] Exit cabinet editor, returning to scene editor
  • [ 07:50 ] Add newly created cabinet to scene
  • [ 08:10 ] Select cabinet, drop it into scene
  • [ 08:30 ] Add rest of upper cabinets
  • [ 08:45 ] Red line at bottom of cabinet denotes front of cabinet
  • [ 08:55 ] Rotate cabinet by holding down Alt key, clicking left mouse button
  • [ 09:50 ] Now add a counter top, choose ”Add” widget, Counter top
  • [ 10:00 ] Counter tops are drawn into place over the base cabinets
  • [ 10:10 ] Select first point, allowing it to snap to nearest corner
  • [ 10:30 ] Select next point, and then next point
  • [ 10:35 ] Zooming in to more accurately choose where point lands
  • [ 10:55 ] Choose final point, and finish off by pressing Enter key
  • [ 11:00 ] Click Zoom Fit to resize scene to fit
  • [ 11:15 ] Lets make front of counter overhang the front slightly
  • [ 11:30 ] Click the ”Editing Polygon” widget
  • [ 11:35 ] Click front of edge we want to grow, then type an offset of 1.5”
  • [ 11:40 ] Click OK, and front of counter grows out by 1.5”
  • [ 12:00 ] Review the result in 3D
  • [ 12:10 ] Right mouse moves scene araound
  • [ 12:25 ] Zoom in and out with scroll wheel
  • [ 12:35 ] Hold down left mouse button to orbit around
  • [ 12:45 ] Print the scene
  • [ 13:00 ] Also show a 2D elevation view
  • [ 13:15 ] Front and side and back views available
  • [ 13:30 ] Print 2D elevation
  • [ 13:45 ] Print the floorplan
  • [ 14:00 ] Next stage, export scene for use by production software
  • [ 14:05 ] Click ”Export Scene to Costing” widget
  • [ 14:15 ] Export counter top as a dxf file
  • [ 14:20 ] Oops, need to select counterr top before you can export it
  • [ 14:25 ] Select the counter top, then click ”Export dxf” widget
  • [ 14:35 ] Exit the scene editor, move on to costing
  • [ 14:50 ] Open ”Costing & Cutlists” program
  • [ 15:00 ] Follow steps one to five
  • [ 15:10 ] First step is to import new job – (using exported cutlist we performed one minute ago)
  • [ 15:15 ] ”No” to defining a submodel – later tutorials define this
  • [ 15:35 ] ”No” to modifying or adding parts for costing purposes – other tutorials describe this
  • [ 16:00 ] Import complete – move onto reports
  • [ 16:15 ] Lets view ”Cabinet Cost Summary” report
  • [ 16:30 ] View ”Cut List - by Cabinet” report. Here we see for each cabinet a listing of parts, its dimensions and which edges are taped
  • [ 16:55 ] Example cabinet B1L has a part called ”BACK BASE” that is cut to 29 5/8″ by 10 3/4″
  • [ 17:30 ] Optimize parts onto sheets of material – ”3D Layout” button opens the layout optimizer
  • [ 17:50 ] Begin by importing the job, browse for input file, 3dkitchen.txt
  • [ 18:00 ] Enter a project name, here we call it ”tour”
  • [ 18:25 ] Layout the parts, see how the parts lay out onto sheets of material
  • [ 18:35 ] Other tutorials explain other program options, the effect they have
  • [ 18:50 ] Little squares denote where edge tape is applied
  • [ 19:15 ] Can print diagrams of how the parts lay out
  • [ 19:30 ] Summarize what we have achieved so far
  • [ 19:45 ] This is essence of how this software works, what it does
  • [ 19:55 ] For more depth, view remaining tutorials
  • [ 20:00 ] Thank you for watching
  • [ 20:15 ] End

Main Programs

Scene Editor

Its within this tool the design process takes place. Here, a kitchen is modelled, Cabinets are placed, resized if necessary then arranged into their locations. Counter tops are then drawn over groups of cabinets. As well as cabinets, various objects such as fridges and stoves can be added for the purpose of making the scene look good when printed out and shown to a client. The scene can be viewed and printed in 3D, as well as floor plan and 2D elevations. Finally the scene is exported for use by the “Costing & Cutlists” program as well as the counter tops being exported as dxf’s.

Costing & Cutlists

This program is responsible for taking the scene as exported from the scene editor, decomposing the cabinets into the list of parts required to manufacture the item, in addition to producing a cutting list, various other reports as well as a client proposal.

3D Layout

This program is called from within the “Costing & Cutlists” program and is used to arrange the parts to be cut onto sheets of material in order to minimise material usage. As well as arranging the parts to minimise material usage, labels are printed to identify each part and mark where edging materials are to be applied.

Cabinet Editor

Enables you to create new cabinets and edit existing ones. Define a new cabinet by selecting a shape, toe kick, dimensions, and category; then to customise the shell by adding shelves, panels, doors, glass etc. Afterwards we apply a pattern defining its appearance, providing detail such as handles, wood grain textures and the like.

Minor anxiliary programs

Pattern Editor

Used to define patterns and textures that are applied to surfaces such as wood grain, handles and to simulate detail such as panelling. This program is very seldom used by end users, although some more advanced users of the software do venture in.

Global Changer

Used to modify cabinets in bulk, most often during initial setup. The most common operation is to adjust a cabinets standard height to the standard a cabinet maker has adopted.

psidxlst

Used to peek into the filenames, copy and erase individual files.

dtconfig

Adjust various override flags, delete index files from all program sub-folders (these are rebuilt automatically.)